AttackDex/C:254: Difference between revisions
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(Actually 0xD2 (pointers for 0x80-0xFF are the same as the move -0x80 like in RBY)) |
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([[AttackDex|↑ Back to the AttackDex index]].) |
([[AttackDex|↑ Back to the AttackDex index]].) |
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'''Glitch move 0xFE''' is a [[TypeDex/C: |
'''Glitch move 0xFE''' is a [[TypeDex/C:210|(VRAM:8E86) (0xD2)]] and "Normal"-type glitch move in {{Crystal}}. |
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On the moves list, this glitch move may have an extremely long type name that can freeze the game. It is subject to [[VRAM inaccessibility]]. |
On the moves list, this glitch move may have an extremely long type name that can freeze the game. It is subject to [[VRAM inaccessibility]]. |