AttackDex/RBY:180
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Name (transcribed): (Variable name) Identifier (HEX): B4 Identifier (DEC): 180 Applicable for Super Glitch?: Yes Effect byte: 0x27 Effect pointer: ? Type : (Variable name) (0x2B) Animation/Mirror Move: Comet Punch (0x04) Power: 52 Accuracy: 65/256 PP (no PP Ups): 50
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(Variable name) is a (variable name) (0x2B)-type glitch move in Pokémon Red and Blue. It is capable of causing Super Glitch.
Successfully using this glitch move without significant Super Glitch corruption (e.g. by having a 0x50 sub-tile early in the saved screen data) may result in the digging a hole for one turn and damaging with Comet Punch's animation the next turn.
This glitch move is an unused field move outside of battle.
Glitch Pokémon which learn (variable name) (0xB4)
Red/Blue
- ゥL ゥM 4 (hex:C6) (at Level 240)
- 4B 8 4 8 (hex:D1) (via PkMnaPkMnゥ ♂ fPkMnk (hex:D8) at Level 96 and Level 240)
- Aゥ G (hex:D4) (at Level 240)
- PkMnaPkMnゥ ♂ fPkMnk (hex:D8) (at Level 96 and Level 240)
- 94 (hex:F1) (at Level 224)
Yellow
- 'B' ゥ (0xF1) (Level 224)
Categories:
- Glitch moves
- Pokémon Red and Blue glitch moves
- AttackDex
- Pokémon Red and Blue variable name (0x2B)-type glitch moves
- Glitch moves with Comet Punch's animation
- Glitch moves capable of causing Super Glitch
- Glitch moves identical between Red/Blue/Yellow
- Pokémon Yellow glitch moves
- Pokémon Yellow variable name (0x2B)-type glitch moves