AttackDex/RB:184: Difference between revisions

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|6=?
|6=?
|7=Normal (0x00)
|7=Normal (0x00)
|8=Glitch animation 0xE3/<br>Mirror Move: Mega Kick
|8=Glitch animation 0xE3 (Tile Chaos)/<br>Mirror Move: Mega Kick
|9=38
|9=38
|10=5/256
|10=5/256
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'''(Variable name)''' is a Normal-type [[glitch move]] in {{RB}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].
'''(Variable name)''' is a Normal-type [[glitch move]] in {{RB}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].


When the effects of Super Glitch are minimal (possible with a [[0x50 sub-tile]] early in the saved screen data), this glitch move will function like Dream Eater in that it will always miss unless the foe is asleep. When asleep, this glitch move's animation may create a [[Tile Chaos]] effect, and then deal damage if possible, restoring half the amount of damage inflicted as HP. The battle sprites may remain corrupted afterwards.
When the effects of Super Glitch are minimal (possible with a [[0x50 sub-tile]] early in the saved screen data), this glitch move will function like Dream Eater in that it will always miss unless the foe is asleep. When asleep, this glitch move's animation may create a [[Tile Chaos]] effect, and then deal damage if possible, restoring half the amount of damage inflicted as HP. The battle tiles may remain corrupted afterwards.


[[File:Post RBMoveB8.png]]


{{clr}}
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*[[GlitchDex/RB:241|94 (0xF1)]]: Level 7, 240
*[[GlitchDex/RB:241|94 (0xF1)]]: Level 7, 240
*[[GlitchDex/RB:250|Glitch Pokémon (0xFA)]]: Level 213
*[[GlitchDex/RB:250|Glitch Pokémon (0xFA)]]: Level 213

[[File:Post RBMoveB8.png]]


{{clr}}
{{clr}}

Latest revision as of 18:14, 1 February 2018

(↑ Back to the AttackDex index.)

Name (transcribed): (Variable name)

Identifier (HEX): B8
Identifier (DEC): 184
Applicable for Super Glitch?: Yes
Effect byte: 0x08
Effect pointer: ?
Type : Normal (0x00)
Animation/Mirror Move: Glitch animation 0xE3 (Tile Chaos)/
Mirror Move: Mega Kick

Power: 38
Accuracy: 5/256
PP (no PP Ups): 58

(Variable name) is a Normal-type glitch move in Pokémon Red and Blue. It is capable of causing Super Glitch.

When the effects of Super Glitch are minimal (possible with a 0x50 sub-tile early in the saved screen data), this glitch move will function like Dream Eater in that it will always miss unless the foe is asleep. When asleep, this glitch move's animation may create a Tile Chaos effect, and then deal damage if possible, restoring half the amount of damage inflicted as HP. The battle tiles may remain corrupted afterwards.



Glitch Pokémon which learn (variable name) (0xB8)