AttackDex/RB:210: Difference between revisions

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{{MoveInfoGenI
TM10
|1=TM10<br>[[File:RBMoveD2.png]]
Hex: D2
|2=D2
Dec: 210
|3=210
Effect(s): ??
|4=No
Power: 74
|5=0xE1
Hit Rate: 81
|6=?
Animation: Focus Energy
|7=[[TypeDex/RB:033|(Variable name) (0x21)]]
PP: 00
|8=Growth (0x4A)
|9=74
|10=81/256
|11=0
}}

'''TM10''' is [[TypeDex/RB:033|(variable name) (0x21)]]-type [[glitch move]] in {{RB}}. It is not capable of causing [[Super Glitch (Generation I)|Super Glitch]].

Successfully using this glitch move may result in damage with Growth's animation, followed by [[arbitrary code execution]] at 0xCB6F in RAM if the move does not knock out the opponent.

{{clr}}
==Glitch Pokémon which learn TM10 (0xD2)==
*[[GlitchDex/RB:192|a (0xC0)]]: Level 62
*[[GlitchDex/RB:222|-PkMn (0xDE)]]: Level 62

{{clr}}
[[Category:Glitch moves]]
[[Category:Pokémon Red and Blue glitch moves]]
[[Category:AttackDex]]
[[Category:Pokémon Red and Blue variable name (0x21)-type glitch moves]]
[[Category:Glitch moves with Growth's animation]]
[[Category:Glitch moves capable of causing arbitrary code execution]]

Revision as of 18:28, 3 February 2018

(↑ Back to the AttackDex index.)

Name (transcribed): TM10

Identifier (HEX): D2
Identifier (DEC): 210
Applicable for Super Glitch?: No
Effect byte: 0xE1
Effect pointer: ?
Type : (Variable name) (0x21)
Animation/Mirror Move: Growth (0x4A)
Power: 74
Accuracy: 81/256
PP (no PP Ups): 0

TM10 is (variable name) (0x21)-type glitch move in Pokémon Red and Blue. It is not capable of causing Super Glitch.

Successfully using this glitch move may result in damage with Growth's animation, followed by arbitrary code execution at 0xCB6F in RAM if the move does not knock out the opponent.


Glitch Pokémon which learn TM10 (0xD2)