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AttackDex/RB:221: Difference between revisions

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([[AttackDex|↑ Back to the AttackDex index]].)
 
{{MoveInfoGenI
TM21
|1=TM21<br>[[File:RBMoveDD.png]]
Hex: DD
|2=DD
Dec: 221
|3=221
Effect(s): Does nothing
|4=No
Power: 67
|5=0xF0
Hit Rate: 2
|6=?
Animation: ??
|7=[[TypeDex/RB:040|(Variable name) (0x28)]]
PP: 0
|8=Hydro Pump (0x38)
|9=67
|10=2/256
|11=0
}}
 
'''TM21''' is a [[TypeDex/RB:040|(variable name) (0x28)]]-type [[glitch move]] in {{RB}}. It is not capable of causing [[Super Glitch (Generation I)|Super Glitch]].
 
Successfully using this glitch move may deal damage with Hydro Pump's animation, and then either partially end the battle, allowing the player to open the Start menu and move around (if in a normal wild Pokémon battle), or restart the battle (if in a scripted wild Pokémon battle or Trainer battle) if it does not knock out the opponent.
 
{{clr}}
==Glitch Pokémon which learn TM21 (0xDD)==
*[[GlitchDex/RB:213|Pゥ ゥ ゥ (0xD5)]]: Level 230
*[[GlitchDex/RB:221|7PkMn 'v (0xDD)]]: Level 230
*[[GlitchDex/RB:241|94 (0xF1)]]: Level 220
*[[GlitchDex/RB:248|'Ng ゥ₽ (0xF8)]]: Level 230
 
{{clr}}
[[Category:Glitch moves]]
[[Category:Pokémon Red and Blue glitch moves]]
[[Category:AttackDex]]
[[Category:Pokémon Red and Blue variable name (0x28)-type glitch moves]]
[[Category:Glitch moves with Hydro Pump's animation]]
[[Category:Glitch moves with Pokémon Red and Blue effect 0xF0]]
[[Category:Partial battle escape glitch moves]]
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