AttackDex/Y:000: Difference between revisions
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([[AttackDex|↑ Back to the AttackDex index]].)
{{MoveInfoGenI
|1="-" (random internal name)<br>[[File:YMove00.png]]
Line 7 ⟶ 9:
|6=F928
|7=[[TypeDex/Y:049|(Variable name) (hex:31)]]
|8=Fissure (0x5A)
|9=102
|10=49/256
|11=12
}}
'''- (
Using this glitch item if it hits causes damage with the Fissure animation. If the opposing Pokémon isn't knocked out by the move, then it may cause [[arbitrary code execution]] at address F928 in the Echo RAM region (equivalent to D928 in WRAM). This address is taken from Pokémon 4's current HP data and onward from the opponent's Pokémon data related memory addresses.
The random internal name of this glitch move can be used for [[move 0x00 corruption (Generation I)|move 0x00 corruption]], for example, the [[TMTRAINER effect]] may occur with the foe corrupted into a [[MissingNo.]] (hex:32) (if [[inverse sprites glitch]] isn't active) or Horsea (if inverse sprites glitch is active). Both of those effects are from opening the items or Pokémon menu in battle beforehand. Unlike Red and Blue, if the player wants to carry the screen data from outside of battle for different effects, they must use [[ItemDex/RGBY:009|the Pokédex glitch item]].
==Acquisition==
===Trade===
A Pokémon that used the move Transform can abuse the [[swapping Transform moves glitch]] in {{RB}} to have this glitch move as move 1. It may then be traded into {{Yellow}}.
===Glitch Pokémon which learn "-"===
{| border="1"
!Glitch Pokémon
!Index number (dec)
!Level(s) it learns '-'
|-
|191
|234
|-
|193
|16, 22
|-
|200
|7, 15, 30, 31, 127, 255
|-
|206
|234
|-
|[[GlitchDex/Y:208|(hex:D0)]]
|208
|16, 22
|-
|[[GlitchDex/Y:212|(hex:D4)]]
|212
|22
|-
|[[GlitchDex/Y:213|' ゥ. (hex:D5)]]
|213
|12, 13, 51, 87, 115, 131, 137
|-
|[[GlitchDex/Y:214|PkMn (hex:D6)]]
|214
|4
|-
|[[GlitchDex/Y:215|(hex:D7)]]
|215
|97, 123
|-
|[[GlitchDex/Y:216|(hex:D8)]]
|216
|22
|-
|[[GlitchDex/Y:219|ゥ ' B (hex:DB)]]
|219
|16
|-
|[[GlitchDex/Y:221|4, ゥァ (hex:DD)]]
|221
|12, 13, 51, 87, 115, 131, 137
|-
|[[GlitchDex/Y:227|4 89 4 (hex:E3)]]
|227
|7, 15, 30, 31, 127, 255
|-
|[[GlitchDex/Y:228|8B 4 8 (hex:E4)]]
|228
|4, 33
|-
|[[GlitchDex/Y:229|Z ゥ (hex:E5)]]
|229
|234
|-
|[[GlitchDex/Y:230|9ゥ (hex:E6)]]
|230
|4
|-
|[[GlitchDex/Y:234|'r ゥ (hex:EA)]]
|234
|8
|-
|[[GlitchDex/Y:237|4 ( h 4 ?? (hex:ED)]]
|237
|234
|-
|[[GlitchDex/Y:239|h pゥ ゥ... (hex:EF)]]
|239
|3, 7, 15, 31, 63, 127, 255
|-
|[[GlitchDex/Y:241|' B' ゥ (hex:F1)]]
|241
|12, 22
|-
|[[GlitchDex/Y:243|ゥ A (hex:F3)]]
|243
|28, 62
|-
|[[GlitchDex/Y:248|ゥ (hex:F8)]]
|248
|12, 13, 51, 87, 115, 131, 137
|-
|[[GlitchDex/Y:255|Q (hex:FF)]]
|255
|234
|}
{{clr}}
[[Category:Glitch moves]]
[[Category:Pokémon Yellow glitch moves]]
[[Category:AttackDex]]
[[Category:Glitch moves capable of arbitrary code execution]]
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