AttackDex/Y:170: Difference between revisions
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==Glitch Pokémon which learn (variable name (0xAA))== |
==Glitch Pokémon which learn (variable name (0xAA))== |
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*[[GlitchDex/Y:199]] |
*[[GlitchDex/Y:199|u (0xC7)]] (Level 240) |
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*[[GlitchDex/Y:210]] |
*[[GlitchDex/Y:210|PkMn ? A (0xD2)]] (Level 240) |
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*[[GlitchDex/Y:211]] |
*[[GlitchDex/Y:211|ゥゥ] (0xD3)]] (Level 240) |
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Revision as of 10:48, 26 December 2017
(↑ Back to the AttackDex index.)
Name (transcribed): (Variable name) Identifier (HEX): AA Identifier (DEC): 170 Applicable for Super Glitch?: Yes Effect byte: 0x08 Effect pointer: ? Type : Normal Animation/Mirror Move: Doubleslap Power: 6 Accuracy: 2/256 PP (no PP Ups): 60
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(Variable name) is a glitch move in Pokémon Yellow. It is capable of causing Super Glitch.
With a 0x50 sub-tile saved early enough in the screen data (via GameShark code 0150A0C3 or OAM DMA hijacking), this move seemingly always misses even after an X Accuracy (which maximises accuracy in Generation I) has been applied unless the foe is asleep. If the foe is asleep it will function like Dream Eater by dealing damage, restoring half the damage inflicted and returning the 'dream was eaten' message.
Glitch Pokémon which learn (variable name (0xAA))
- u (0xC7) (Level 240)
- PkMn ? A (0xD2) (Level 240)
- ゥゥ] (0xD3) (Level 240)