AttackDex/Y:171: Difference between revisions
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|6=? |
|6=? |
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|7=[[TypeDex/Y:080|[D030] (0x50)]] |
|7=[[TypeDex/Y:080|[D030] (0x50)]] |
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|8=Aurora Beam |
|8=Aurora Beam (0x3E) |
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|9=60 |
|9=60 |
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|10=22/256 |
|10=22/256 |
Revision as of 16:08, 27 December 2017
(↑ Back to the AttackDex index.)
Name (transcribed): (Variable name)![]() Identifier (HEX): AB Identifier (DEC): 171 Applicable for Super Glitch?: Yes Effect byte: 0x3F Effect pointer: ? Type : [D030] (0x50) Animation/Mirror Move: Aurora Beam (0x3E) Power: 60 Accuracy: 22/256 PP (no PP Ups): 3
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(Variable name) is a [D030] (0x50)-type glitch move in Pokémon Yellow.
When it is used with a 0x50 sub-tile early enough in the saved screen data after opening the items or Pokémon menu in battle (possible with GameShark code 0150A0C3 or OAM DMA hijacking), it may lower the foe's evasion by two stages.
Glitch Pokémon which learn (variable name) (0xAB)
- u (0xC7) (Level 224)
- PkMn ? A (0xD2) (Level 224)
- ゥゥ] (0xD3) (Level 224)
- 4, ゥァ (0xDD) (Level 195)
- ゥ 4 4 (0xF8) (Level 195)