AttackDex/Y:177: Difference between revisions

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>Torchickens
(Created page with "(↑ Back to the AttackDex index.) {{MoveInfoGenI |1=(Variable name)<br>File:YMoveB1.png |2=B1 |3=177 |4=Yes |5=0x61 |6=? |7=False Fighting-type (0x81) |8=P...")
 
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|6=?
|6=?
|7=False Fighting-type (0x81)
|7=False Fighting-type (0x81)
|8=Pound<br>(stored as Mirror Move (0x77) in the data)
|8=Pound<br>(stored as Mirror Move (0x77) in the data)/Mirror Move fails
|9=65
|9=65
|10=67/256
|10=67/256
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'''(Variable name)''' is a Fighting (0x81) [[false types|false-type]] [[glitch move]] in {{Yellow}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].
'''(Variable name)''' is a Fighting (0x81) [[false types|false-type]] [[glitch move]] in {{Yellow}}. It is capable of causing [[Super Glitch (Generation I)|Super Glitch]].


If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move will deal damage with Pound's animation and cause [[arbitrary code execution]] at 0xCB6F in the RAM region.
If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move will deal damage with Pound's animation and may cause [[arbitrary code execution]] at 0xCB6F in the RAM region.


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Latest revision as of 20:41, 6 January 2018

(↑ Back to the AttackDex index.)

Name (transcribed): (Variable name)

Identifier (HEX): B1
Identifier (DEC): 177
Applicable for Super Glitch?: Yes
Effect byte: 0x61
Effect pointer: ?
Type : False Fighting-type (0x81)
Animation/Mirror Move: Pound
(stored as Mirror Move (0x77) in the data)/Mirror Move fails

Power: 65
Accuracy: 67/256
PP (no PP Ups): 33

(Variable name) is a Fighting (0x81) false-type glitch move in Pokémon Yellow. It is capable of causing Super Glitch.

If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move will deal damage with Pound's animation and may cause arbitrary code execution at 0xCB6F in the RAM region.


Glitch Pokémon which learn (variable name) (0xB1)