AttackDex/Y:184: Difference between revisions

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>Torchickens
(Created page with "(↑ Back to the AttackDex index.) {{MoveInfoGenI |1=(Variable name)<br>File:YMoveB8.png<br>File:YMoveB8 animations.png |2=B8 |3=184 |4=Yes |5=0x08 |6=?...")
 
>Torchickens
 
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|6=?
|6=?
|7=Normal (0x00)
|7=Normal (0x00)
|8=Glitch animation 0xE3 (sprite chaos)/<br>Mega Kick (Mirror Move)
|8=Glitch animation 0xE3 (Tile Chaos)/<br>Mega Kick (Mirror Move)
|9=38
|9=38
|10=5/256
|10=5/256
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'''(Variable name)''' is a Normal-type [[glitch move]] in {{Yellow}}.
'''(Variable name)''' is a Normal-type [[glitch move]] in {{Yellow}}.


If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move (possible only when the opponent is sleeping) and with animations on may result in a [[Sprite Chaos]] effect that eventually freezes the game.
If Super Glitch does not succeed (or is forced not to by forcing a [[0x50 sub-tile]] early in the screen data after opening the items or Pokémon menu in battle with [[cheating device|GameShark]] code 0150A0C3 or [[OAM DMA hijacking]]), then a successful hit with this glitch move (possible only when the opponent is sleeping) and with animations on may result in a [[Tile Chaos]] effect that eventually freezes the game.


If battle animations are off, then the glitch move will function the same as Dream Eater (dealing damage to a sleeping foe and healing the user by half the amount of damage inflicted).
If battle animations are off, then the glitch move will function the same as Dream Eater (dealing damage to a sleeping foe and healing the user by half the amount of damage inflicted).
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==Glitch Pokémon which learn (variable name) (0xB8)==
==Glitch Pokémon which learn (variable name) (0xB8)==
*[[GlitchDex/Y:191|4 4 (0xBF)]] (Level 224)
*[[GlitchDex/Y:194|p PkMnp' ' (0xC2)]] (Level 240)
*[[GlitchDex/Y:255|Q (0xFF)]] (Level 224)
*[[GlitchDex/Y:200|g g (0xC8)]] (Level 250)
*[[GlitchDex/Y:206|PkMn pゥ ゥ (0xCE)]] (Level 224)
*[[GlitchDex/Y:213|'ゥ. (0xD5)]] (Level 240)
*[[GlitchDex/Y:215|B (0xD7)]] (Level 240)
*[[GlitchDex/Y:221|4, ゥァ (0xDD)]] (Level 240)
*[[GlitchDex/Y:227|4 89 4 (0xE3)]] (Level 60)
*[[GlitchDex/Y:229|Z ゥ (0xE5)]] (Level 224)
*[[GlitchDex/Y:237|4( h 4 ? (0xED)]] (Level 224)
*[[GlitchDex/Y:241|'B' ゥ (0xF1)]] (Level 240)
*[[GlitchDex/Y:248|ゥ 4 4 (0xF8)]] (Level 240)


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[[Category:Glitch moves with glitch animation 0xE3]]
[[Category:Glitch moves with glitch animation 0xE3]]
[[Category:Glitch moves capable of causing Super Glitch]]
[[Category:Glitch moves capable of causing Super Glitch]]
[[Category:Glitch moves capable of Sprite Chaos]]
[[Category:Glitch moves capable of Tile Chaos]]

Latest revision as of 13:57, 28 December 2017

(↑ Back to the AttackDex index.)

Name (transcribed): (Variable name)


Identifier (HEX): B8
Identifier (DEC): 184
Applicable for Super Glitch?: Yes
Effect byte: 0x08
Effect pointer: ?
Type : Normal (0x00)
Animation/Mirror Move: Glitch animation 0xE3 (Tile Chaos)/
Mega Kick (Mirror Move)

Power: 38
Accuracy: 5/256
PP (no PP Ups): 58

(Variable name) is a Normal-type glitch move in Pokémon Yellow.

If Super Glitch does not succeed (or is forced not to by forcing a 0x50 sub-tile early in the screen data after opening the items or Pokémon menu in battle with GameShark code 0150A0C3 or OAM DMA hijacking), then a successful hit with this glitch move (possible only when the opponent is sleeping) and with animations on may result in a Tile Chaos effect that eventually freezes the game.

If battle animations are off, then the glitch move will function the same as Dream Eater (dealing damage to a sleeping foe and healing the user by half the amount of damage inflicted).

Its random name is also capable of causing screen tile corruption.


Glitch Pokémon which learn (variable name) (0xB8)