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AttackDex: Difference between revisions
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*'''F''': always freezes the game (if move does not knock out the opponent)
*'''PE''': [[partial escape glitch move]]
*'''CS:XX''': changes a [[glitch stat]]
*'''RS''': requires a sleeping foe to hit
*'''CT''': has a charge turn
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| [[AttackDex/RB:222|TM22]] || No || DE || 222 || [[TypeDex/RB:030|(Variable name) (0x1E)]] || Razor Wind (0x0D) || 0x28 (SFE) || 35 || 50/256 || 20 || Yes
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| [[AttackDex/RB:223|TM23]] || No || DF || 223 || [[TypeDex/RB:052|(Variable name) (0x34)]] || Fire Punch (0x07) || 0x03 (D) || 255 || 85/256 || 4/Varies || No
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| [[AttackDex/RB:224|TM24]] || No || E0 || 224 || [[TypeDex/RB:040|(Variable name) (0x24)]] || Bide (0x75) || 0x24 (D) || 118 || 81/256 || 0 || No
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| [[AttackDex/RB:225|TM25]] || No || E1 || 225 || || || || || || ||
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