Bad Egg: Difference between revisions
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Main article: [[GlitchDex/DP:495]] |
Main article: [[GlitchDex/DP:495]] |
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Unlike in the third generation of Pokémon games, for unknown reasons Bad Eggs actually have their own defined identifier of 495 (1EF) in the species byte. Such a 'Pokémon' if encountered in the wild by the use of a [[game-altering device]] will have Splash as its only move but it has no defined data for its cry, hence it uses the cry of a Bulbasaur (the first valid Pokémon in the species byte). |
Unlike in the third generation of Pokémon games, as well as appearing when a Pokémon's checksum is found to be invalid, for unknown reasons Bad Eggs actually have their own defined identifier of 495 (1EF) in the species byte. Such a 'Pokémon' if encountered in the wild by the use of a [[game-altering device]] will have Splash as its only move but it has no defined data for its cry, hence it uses the cry of a Bulbasaur (the first valid Pokémon in the species byte). |