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Bad sprite: Difference between revisions
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Most commonly in {{RBY}} the sprite will affect the SRAM and possibly [[Hall of Fame corruption|corrupt the Hall of Fame]].
A bad sprite that causes a [[glitch battle]] is typically due to bad sprite dimensions. A dimension of x0 (apparently it is effectively x256) in width or height will result in the game unpacking a huge sprite.
Certain glitch Pokémon including Yellow [[MissingNo.]], {{gdex|Y:191|4 4 (hex:BF)}} and {{gdex|Y:237|4(h4? (hex:ED)}} can corrupt the current battle (an effect known as a [[glitch battle]] not to be confused with a [[glitch encounter system]]) in ways such as corrupting what is on the screen or causing [[glitch audio|glitch music]]. Occasionally, they will corrupt bytes in memory that will lead to freezes; such as C0EF/C0EF (the audio ROM bank and the saved copy of it, where the only valid sound banks are 02, 08, 1F, 20 (Yellow only) and any other sound bank will lead to [[glitch sound command]]s which typically freeze the game).
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