Jump to content

Bad sprite: Difference between revisions

no edit summary
(Undo revision 342779 by Evie (Torchickens) (talk))
No edit summary
Line 7:
 
Certain glitch Pokémon including Yellow [[MissingNo.]], {{gdex|Y:191|4 4 (hex:BF)}} and {{gdex|Y:237|4(h4? (hex:ED)}} can corrupt the current battle (an effect known as a [[glitch battle]] not to be confused with a [[glitch encounter system]]) in ways such as corrupting what is on the screen or causing [[glitch audio|glitch music]]. Occasionally, they will corrupt bytes in memory that will lead to freezes; such as C0EF/C0EF (the audio ROM bank and the saved copy of it, where the only valid sound banks are 02, 08, 1F, 20 (Yellow only)/28 (Japanese Yellow) and any other sound bank will lead to [[glitch sound command]]s which typically freeze the game; though some corruption is possible with bank 20 as well).
 
[[GlitchDex/Y:244|♂ p ゥ (0xF4)]] and [[GlitchDex/Y:236|?/ (0xEC)]] are also known for bad sprite corruptions. The [[Rhydon trap]] also takes place in the status screen at [https://github.com/pret/pokeyellow/blob/14555dde3618a7f2b8a4ce054f321fb9b04599ab/home/pokemon.asm LoadFrontSpriteByMonIndex], and effectively Pokédex numbers 152-255 and 0 sprites do not load, except for these (and other) glitch Pokémon because they are Pidgeotto [[hybrid glitch Pokémon|hybrids]].
==YouTube video==
{{YouTube|UbiYeciV_LE|Krauser912}}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.