BadgeDescriptionDex: Difference between revisions

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>Kelvinv
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>Torchickens
(Just fixing a couple typos, hope this is OK.)
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* Item 02 Ultra ball: Displays the same, requires the player to scroll two times, then plays one of the town themes, after it will go back to playing sounds, then it a different town theme again and after that freezes the game with a white screen
* Item 02 Ultra ball: Displays the same, requires the player to scroll two times, then plays one of the town themes, after it will go back to playing sounds, then it a different town theme again and after that freezes the game with a white screen
* 03 Great Ball, will play sounds at first but will then play a glitched version of real music, this locks up the game
* 03 Great Ball, will play sounds at first but will then play a glitched version of real music, this locks up the game
* 04 Poke ball, causes 0 Error
* 04 Poké Ball, causes 0 Error
* 05 Town Maps, plays glitchy version of encounter music
* 05 Town Maps, plays glitchy version of encounter music
* 06 Bicycle: causes sounds to play and eventually a text box with glitch text which contains many numbers and black boxes appears. This glitches the map afterward
* 06 Bicycle: causes sounds to play and eventually a text box with glitch text which contains many numbers and black boxes appears. This glitches the map afterwards
* 07 ????? causes the game to display an empty text box which is scrollable, after scrolling it will display 0 error with sounds playing, after it will be scrollable again which glitches the text on the badge list. One of the sounds played is the sounds played is the intro of Lavender Town. Locks up
* 07 ????? causes the game to display an empty text box which is scrollable, after scrolling it will display 0 error with sounds playing, after it will be scrollable again which glitches the text on the badge list. One of the sounds played is the sounds played is the intro of Lavender Town. Locks up
* 08 Safari Ball: Plays slowed down version of Cerulean theme. Locks up
* 08 Safari Ball: Plays slowed down version of Cerulean theme. Locks up
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* 48 Silph Scope: Causes text box to appear with many 9's. After a while returns game to normal badge texts with glitch tile under item name. If you exit, player will be stuck in invisible wall. Also, music will be silent. If start menu is opened, there will be mostly white glitchy mess
* 48 Silph Scope: Causes text box to appear with many 9's. After a while returns game to normal badge texts with glitch tile under item name. If you exit, player will be stuck in invisible wall. Also, music will be silent. If start menu is opened, there will be mostly white glitchy mess
* 49 Poké Flute: Displays ellips text box with ellipses overwriting the bottom of the text box, normal music still plays. If you press a, many item obtained sounds will play. After a while Cinnabar music will play, and the game will display the normal badge man texts. If you exit, all people sprites are removed and player is stuck in invisible wall. If start menu is opened, map will change to a glitchy mess.
* 49 Poké Flute: Displays ellips text box with ellipses overwriting the bottom of the text box, normal music still plays. If you press a, many item obtained sounds will play. After a while Cinnabar music will play, and the game will display the normal badge man texts. If you exit, all people sprites are removed and player is stuck in invisible wall. If start menu is opened, map will change to a glitchy mess.
* 4A lift key: Glitch tile with 0 error
* 4A Lift Key: Glitch tile with 0 error
* 4b Exp. All: Empty text box with sounds, that eventually becomes scrollable with introduction theme. Scrolling it causes a text box appear with chair tiles abnnd sounds with the introduction theme. 9's will also appear after a few moments. Eventually there will be a glitched version of it playing. Locks up the game. It will after a while display the normal badge man texts and play the correct version of the introduction theme. When exiting, the badge man sprite is removed and the player is stuck in an invisible wall. Start menu effect similar to silph scope
* 4b Exp. All: Empty text box with sounds, that eventually becomes scrollable with introduction theme. Scrolling it causes a text box appear with chair tiles and sounds with the introduction theme. 9's will also appear after a few moments. Eventually there will be a glitched version of it playing. Locks up the game. It will after a while display the normal badge man texts and play the correct version of the introduction theme. When exiting, the badge man sprite is removed and the player is stuck in an invisible wall. Start menu effect similar to Silph Scope