BadgeDescriptionDex: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
mNo edit summary
Line 319: Line 319:
* 2a Helix Fossil. Causes empty text box with an sound effect wich will become scrollable. After that normal text box will appear with glitch text above it.
* 2a Helix Fossil. Causes empty text box with an sound effect wich will become scrollable. After that normal text box will appear with glitch text above it.
* 2b: Secret Key. Does nothing
* 2b: Secret Key. Does nothing
* 2c ?????: causes ellips text box. with guide music.
* 2c ?????: causes ellipse text box with guide music.
* 2d Bike Voucher: causes empty text box with glitch noises, and after that return to normal with glitchy rival music
* 2d Bike Voucher: causes empty text box with glitch noises, and after that return to normal with glitchy rival music
* 2e X Accuracy: causes sounds to play with including the key item sound with empty text box that after a while becomes scrollable with glitchy rival music. Causes CMOD.
* 2e X Accuracy: causes sounds to play with including the key item sound with empty text box that after a while becomes scrollable with glitchy rival music. Causes CMOD.
Line 335: Line 335:
* 3A Dire Hit: causes empty text box to appear with sounds. Returns game to normal afterwards with glitchy rival music.
* 3A Dire Hit: causes empty text box to appear with sounds. Returns game to normal afterwards with glitchy rival music.
* 3B Coin: Causes empty text box with sounds which eventually fills up with ellipses and glitch text with glitchy rival music, After scrolling it displays blank text, cPoké. ROCKET a few times. Eventually locks up with glitchy guide music
* 3B Coin: Causes empty text box with sounds which eventually fills up with ellipses and glitch text with glitchy rival music, After scrolling it displays blank text, cPoké. ROCKET a few times. Eventually locks up with glitchy guide music
* 3C Fresh Water. Causes ellips text box and and many item obtained sounds. Eventually plays guide music. Eventually locks up with route theme. Ram is thrashed with 75 value.
* 3C Fresh Water. Causes ellipses text box and and many item obtained sounds. Eventually plays guide music. Eventually locks up with route theme. Ram is thrashed with 75 value.
* 3D Soda Pop. Causes game to briefly display a empty text box with glitch sounds. Causes game to return to normal
* 3D Soda Pop. Causes game to briefly display a empty text box with glitch sounds. Causes game to return to normal
* 3E Lemonade: Causes text box with ellipses at the beginning that becomes empty after a while and is scrollable then. After scrolling causes another text box to appear with ellipses with many item obtained sounds and guide music. Thrashes ram with 75 value. Freezes the game with first few notes of a route theme.
* 3E Lemonade: Causes text box with ellipses at the beginning that becomes empty after a while and is scrollable then. After scrolling causes another text box to appear with ellipses with many item obtained sounds and guide music. Thrashes ram with 75 value. Freezes the game with first few notes of a route theme.
Line 348: Line 348:
* 47 Itemfinder: Empty text box with sounds that also gets interrupted at the beginning. After a while glitch tile appears under item name. After a while text becomes scrollable which causes sounds to be played and list text to be corrupted. Locks up.
* 47 Itemfinder: Empty text box with sounds that also gets interrupted at the beginning. After a while glitch tile appears under item name. After a while text becomes scrollable which causes sounds to be played and list text to be corrupted. Locks up.
* 48 Silph Scope: Causes text box to appear with many 9's. After a while returns game to normal badge texts with glitch tile under item name. If you exit, player will be stuck in invisible wall. Also, music will be silent. If start menu is opened, there will be mostly white glitchy mess
* 48 Silph Scope: Causes text box to appear with many 9's. After a while returns game to normal badge texts with glitch tile under item name. If you exit, player will be stuck in invisible wall. Also, music will be silent. If start menu is opened, there will be mostly white glitchy mess
* 49 Poké Flute: Displays ellips text box with ellipses overwriting the bottom of the text box, normal music still plays. If you press a, many item obtained sounds will play. After a while Cinnabar music will play, and the game will display the normal badge man texts. If you exit, all people sprites are removed and player is stuck in invisible wall. If start menu is opened, map will change to a glitchy mess.
* 49 Poké Flute: Displays ellipse text box with ellipses overwriting the bottom of the text box, normal music still plays. If you press a, many item obtained sounds will play. After a while Cinnabar music will play, and the game will display the normal badge man texts. If you exit, all people sprites are removed and player is stuck in invisible wall. If start menu is opened, map will change to a glitchy mess.
* 4A Lift Key: Glitch tile with 0 error
* 4A Lift Key: Glitch tile with 0 error
* 4b Exp. All: Empty text box with sounds, that eventually becomes scrollable with introduction theme. Scrolling it causes a text box appear with chair tiles and sounds with the introduction theme. 9's will also appear after a few moments. Eventually there will be a glitched version of it playing. Locks up the game. It will after a while display the normal badge man texts and play the correct version of the introduction theme. When exiting, the badge man sprite is removed and the player is stuck in an invisible wall. Start menu effect similar to Silph Scope.
* 4b Exp. All: Empty text box with sounds, that eventually becomes scrollable with introduction theme. Scrolling it causes a text box appear with chair tiles and sounds with the introduction theme. 9's will also appear after a few moments. Eventually there will be a glitched version of it playing. Locks up the game. It will after a while display the normal badge man texts and play the correct version of the introduction theme. When exiting, the badge man sprite is removed and the player is stuck in an invisible wall. Start menu effect similar to Silph Scope.
Line 366: Line 366:
* 59 4F: Glitch tiles with error message
* 59 4F: Glitch tiles with error message
* 5a 5F: empty text box with sounds and glitchy elite 4 music. After scrolling sounds play and glitchy gym music, with glitch tile under item name. Locks up
* 5a 5F: empty text box with sounds and glitchy elite 4 music. After scrolling sounds play and glitchy gym music, with glitch tile under item name. Locks up
* 5b 6F: Ellips textbox will appear after a while some ellipses will dissappear, if scrolled through, will cause glitchy guide music to come and locks up
* 5b 6F: Ellipse textbox will appear after a while some ellipses will dissappear, if scrolled through, will cause glitchy guide music to come and locks up
* 5c 7F: 0 error
* 5c 7F: 0 error
* 5d 8F: empty text box will appear with sounds, game returns to playable with glitchy evolution music.
* 5d 8F: empty text box will appear with sounds, game returns to playable with glitchy evolution music.
Line 383: Line 383:
* 6a - gm: displays empty text box with glitch noises, then returns game to normal with glitchy rival theme
* 6a - gm: displays empty text box with glitch noises, then returns game to normal with glitchy rival theme
* 6b glitch block: same as above, however glitchy sounds are played for shorter time.
* 6b glitch block: same as above, however glitchy sounds are played for shorter time.
* 6c é: causes ellips text box to appear, then after a while pressing a causes the game to play sounds and eventually display 0 error before returning the game to normal and changing theme to Cinnabar.
* 6c é: causes ellipse text box to appear, then after a while pressing a causes the game to play sounds and eventually display 0 error before returning the game to normal and changing theme to Cinnabar.
* 6d fills an text box with 9's and plays glitchy rival music, scrolling this text box causes glitch text to appear, the game allows you to exit the message but after exiting badge screen player is stuck in invisible wall.
* 6d fills an text box with 9's and plays glitchy rival music, scrolling this text box causes glitch text to appear, the game allows you to exit the message but after exiting badge screen player is stuck in invisible wall.
* 6e Lg -: does nothing
* 6e Lg -: does nothing