BadgeDescriptionDex: Difference between revisions

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* 03 Great Ball, will play sounds at first but will then play a glitched version of real music, this locks up the game
* 03 Great Ball, will play sounds at first but will then play a glitched version of real music, this locks up the game
* 04 Poke ball, causes 0 Error
* 04 Poke ball, causes 0 Error
* 05 Town Maps, plays glitchy version of encounter music

Revision as of 18:46, 8 September 2018

The badge items display their normal badge texts. and when the order is changed in the hex editor, the texts also will change correctly

Memory addresses 74E6E through 74e76 control the items that the Badge man lists. These are loaded in game at addresses cf7c until cf84

List

  • Item 00 (j.): Displays an empty text box which also plays sounds, then restarts the game
  • Item 01 Master Ball: Displays an empty text box which also plays sounds, then adds a glitchy block to the start menu. After that returns to normal, with only the drum part of the music playing
  • Item 02 Ultra ball: Displays the same, requires the player to scroll two times, then plays one of the town themes, after it will go back to playing sounds, then it a different town theme again and after that freezes the game with a white screen
  • 03 Great Ball, will play sounds at first but will then play a glitched version of real music, this locks up the game
  • 04 Poke ball, causes 0 Error
  • 05 Town Maps, plays glitchy version of encounter music