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>Torchickens
(New page: {{wikipedia}} The '''binary''' number system uses the number two as its base. Binary numbers only use the digits 0 and 1 and are managed internally by the game itself. In the Pokémon glit...)
 
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{{wikipedia}}
{{wikipedia}}
The '''binary''' number system uses the number two as its base. Binary numbers only use the digits 0 and 1 and are managed internally by the game itself. In the Pokémon glitch community, the term '''binary''' or '''BIN''' refers to the base two form of an [[identifier]], as opposed to the base sixteen ([[hexadecimal]] or HEX) form. Practically, Binary can be useful for documenting the effects of a relatively small amount of variables, for example the value 0 can be used to denote the state 'OFF' and the value 1 can be used to denote the state 'ON'.
The '''binary''' number system uses the number two as its base. Binary numbers only use the digits 0 and 1 and are managed internally by the game (or hardware) itself. In the Pokémon glitch community, the term '''binary''' or '''BIN''' refers to the base two form of an [[identifier]], as opposed to the base sixteen ([[hexadecimal]] or HEX) form. Practically, Binary can be useful for documenting the effects of a relatively small amount of variables, for example the value 0 can be used to denote the state 'OFF' and the value 1 can be used to denote the state 'ON'.


[[Category: Terminology]]
[[Category: Terminology]]