Brock through walls: Difference between revisions
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>Sherkel (It's plenty concise. Good question about the Rattata sprite, though.) |
>Bbbbbbbbba m (Fixed typos.) |
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However, the player can manipulate certain values in the RAM to spell out the player's coordinates, (0x10, 0x24). The coordinates need to appear at address xxx2, xxx6, xxxA, or xxxE to "align" with the lookup table. When this happens, the game will use the next two bytes as a path pointer. (Otherwise, the aforementioned softlock occurs.) |
However, the player can manipulate certain values in the RAM to spell out the player's coordinates, (0x10, 0x24). The coordinates need to appear at address xxx2, xxx6, xxxA, or xxxE to "align" with the lookup table. When this happens, the game will use the next two bytes as a path pointer. (Otherwise, the aforementioned softlock occurs.) |
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Certain paths may overwrite the memory address $CD38, which allows the player to override the scripted movement by holding down a button, and walk through walls in whatever path he |
Certain paths may overwrite the memory address $CD38, which allows the player to override the scripted movement by holding down a button, and walk through walls in whatever path he or she chooses, similar to what happens when using the [[walk through walls trick (museum guy method)|museum guy method]]. |
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==Setup== |
==Setup== |