Brock through walls: Difference between revisions

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The player can also skip Pewter Gym through another means such as a wrong warp by manipulating item 36's quantity (exit destination) in the [[expanded items pack]]. It is not easy to get an expanded items pack before defeating Brock, but it is possible. Some possible methods would include:
The player can also skip Pewter Gym through another means such as a wrong warp by manipulating item 36's quantity (exit destination) in the [[expanded items pack]]. It is not easy to get an expanded items pack before defeating Brock, but it is possible. Some possible methods would include:

* Using the [[Cable Club escape glitch]] to encounter a [[Missingno.]]
*Using the [[Cable Club escape glitch]] to encounter a [[Missingno.]]
* Trading a Pokémon with [[- (move)|"-" as the first move]] from Red/Blue to Yellow, and use "-" corruption to corrupt the enemy Pokémon into a Missingno.
*Trading a Pokémon with [[- (move)|"-" as the first move]] from Red/Blue to Yellow, and use "-" corruption to corrupt the enemy Pokémon into a Missingno.

After using Missingno. item duplication to manipulate an item quantity to 255, [[dry underflow]] can be performed.
After using Missingno. item duplication to manipulate an item quantity to 255, [[dry underflow]] can be performed.


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===Setting up "0x10 0x24" in RAM===
===Setting up "0x10 0x24" in RAM===
There are multiple methods to set up "0x10 0x24" in a suitable location in RAM. Some common setups are describes below.
There are multiple methods to set up "0x10 0x24" in a suitable location in RAM. Some common setups are described below.


====International {{RB}}====
====International {{RB}}====
Have a Pokémon meeting the following requirements:
Have a Pokémon meeting the following requirements:

* It must be level 8.
* It must be the '''last''' Pokémon in your party.
*It must be level 8.
* It must know exactly three moves. Additionally:
*It must be the '''last''' Pokémon in your party.
** The second move's PP must be exactly 16.
*It must know exactly three moves. Additionally:
** The third move's PP must be exactly 36.
**The second move's PP must be exactly 16.
**The third move's PP must be exactly 36.

Once this is done, viewing the Pokémon party screen (also known as "flashing" the Pokémon party) will copy the data "10 24 00 08" to $CFB6 ~ $CFB9. (Notice that the path pointer is small endian, so this will use $0800 as the path pointer.)
Once this is done, viewing the Pokémon party screen (also known as "flashing" the Pokémon party) will copy the data "10 24 00 08" to $CFB6 ~ $CFB9. (Notice that the path pointer is small endian, so this will use $0800 as the path pointer.)


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{{clr}}
{{clr}}
Another setup may be faster, especially if the starter happens to have the required 16 Special:
Another setup may be faster, especially if the starter happens to have the required 16 Special:

* The first Pokémon's Special stat should be 16.
* The second Pokémon should be a Pidgey with 15 HP left.
*The first Pokémon's Special stat should be 16.
*The second Pokémon should be a Pidgey with 15 HP left.
* However, there should be no Rattata mini-sprite in the first two positions, or else the game will softlock.
*However, there should be no Rattata mini-sprite in the first two positions, or else the game will softlock.

This setup will write "10 24 00 0F" to $D196 ~ $D199.
This setup will write "10 24 00 0F" to $D196 ~ $D199.


====Japanese {{RGB}}====
====Japanese {{RGB}}====

* Have a Rattata (or any Pokémon with the same mini-sprite) in the third party slot.
* Have a Charmander (or any Pokémon with the same mini-sprite) in the fourth party slot.
*Have a Rattata (or any Pokémon with the same mini-sprite) in the third party slot.
*Have a Charmander (or any Pokémon with the same mini-sprite) in the fourth party slot.

Once this setup is done, flash the Pokémon menu at least once.
Once this setup is done, flash the Pokémon menu at least once.


==Procedure==
==Procedure==
Once the player stands on the tile right from the Youngster and completed the "0x10 0x24" setup:
Once the player stands on the tile right from the Youngster and completed the "0x10 0x24" setup:

# Talk to the Youngster, and close his dialog.
#Talk to the Youngster, and close his dialog.
# You will walk automatically and the menu should keep popping up. Hold B when the menu is closed to walk around in any direction.
#You will walk automatically and the menu should keep popping up. Hold B when the menu is closed to walk around in any direction.


==Explanation==
==Explanation==
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{{youtube|SM6pp4ewOQM|ChickasaurusGL}}
{{youtube|SM6pp4ewOQM|ChickasaurusGL}}


== See also ==
==See also==

*[[Walk through walls trick (ledge method)]].
*[[Walk through walls trick (ledge method)]].
*[[Walk through walls trick (museum guy method)]].
*[[Walk through walls trick (museum guy method)]].
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*[[Walk through walls trick (Select glitch method)]].
*[[Walk through walls trick (Select glitch method)]].


== External links ==
==External links==

*[http://forums.glitchcity.info/index.php?topic=7033.msg196341 Glitch City Laboratories Forums thread].
*[http://forums.glitchcity.info/index.php?topic=7033.msg196341 Glitch City Laboratories Forums thread].

[[Category:Generation I glitches]]
[[Category:Generation I glitches]]
[[Category:Walk through walls glitches]]
[[Category:Walk through walls glitches]]