Brock through walls: Difference between revisions

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As above, a copy of the player's coordinates before talking to the guide needs to appear at xxx2, xxx6, xxxA, or xxxE to 'align'. However, for [[Pokémon Yellow#RAM layout|the reasons here]], all variables in WRAM after $CF1A are shifted up a byte (so as an example, the address of the third item in the bag is $D322 in Red/Blue, but $D321 in Yellow).
As above, a copy of the player's coordinates before talking to the guide needs to appear at xxx2, xxx6, xxxA, or xxxE to 'align'. However, for [[Pokémon Yellow#RAM layout|the reasons here]], all variables in WRAM after $CF1A are shifted up a byte (so as an example, the address of the third item in the bag is $D322 in Red/Blue, but $D321 in Yellow).


The 00 0F path however does not result in walk through walls in English Yellow, so another path must be used, such as the 01 06 or 01 39 path. As in the [[Pokémon Yellow reverse badge acquisition no underflow route]], this works from an odd item slot with [item] x15 | HP Up x1 | <Max Repel/Bicycle>.
The 00 0F path however does not result in walk through walls in English Yellow, so another path must be used, such as the 01 06 or 01 39 path. As in the [[Pokémon Yellow reverse badge acquisition no underflow route]], this works from an odd item slot with [item] x (y-coordinate) | HP Up x (x-coordinate) | <Max Repel/Bicycle>.


====Japanese {{RGB}}====
====Japanese {{RGB}}====