Buffer overflow: Difference between revisions

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'''Buffer overflow''' is a term used to describe when data is put in storage but the size of the data is excessively large (for example: a text string over the maximum number of characters supported by the game).
{{Major glitches}}
'''Buffer overflow''' is a term used to describe when data is put in storage but errors occur when the name is excessively long.


The term could for example describe a [[glitch]] where data has an excessively long name and the name overflows to corrupt unrelated memory addresses, or the game copying more data than it is supposed to.
The term could for example describe a [[glitch]] where data has an excessively long name and the name overflows to corrupt unrelated memory addresses, or the game copying more data than it is supposed to.
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The latter example of the game copying more data than it is supposed to occurs with many buffer overflow glitches in {{RBY}}.
The latter example of the game copying more data than it is supposed to occurs with many buffer overflow glitches in {{RBY}}.


For more information of specific examples, see [[List of glitches by programming or design category]].
These are listed below, as such:
*[[Unterminated name glitch item]] exploits: [[Japanese unterminated name glitch item instant encounter glitch]], [[LOL glitch]], [[Rival LOL glitch]], [[Instant encounter infinite chain glitch]] ([[LGFly]]), [[Yami Shop glitch]].
*[[Unterminated name glitch Pokémon]] exploits: [[oobLG]], [[blockoobLG]], Instant encounter infinite chain glitch (LGFly)).
*Unterminated name move exploits: [[Super Glitch (Generation I)]], [[- (move)#Semi-Super Glitch effect|CoolTrainer♀ corruption]], [[Double distort CoolTrainer♀ corruption]].

In addition, [[Super Glitch (Generation III)|Super Glitch from moves in Generation III]] may be caused by a buffer overflow from the move's excessively long name and [[Pokémon News Reporter corruption]] is a corruption technique caused by a [[glitch Pokémon]]'s excessively long name.
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 21:20, 3 January 2021

Buffer overflow is a term used to describe when data is put in storage but the size of the data is excessively large (for example: a text string over the maximum number of characters supported by the game).

The term could for example describe a glitch where data has an excessively long name and the name overflows to corrupt unrelated memory addresses, or the game copying more data than it is supposed to.

In the Pokémon games

The latter example of the game copying more data than it is supposed to occurs with many buffer overflow glitches in Pokémon Red, Blue, and Yellow.

For more information of specific examples, see List of glitches by programming or design category.