CC5C Rival's: Difference between revisions

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[[File:Open Pikachu box.png]] [[File:Close Pikachu box.png]] [[File:Close Pikachu box 2.png]]
[[File:Open Pikachu box.png]] [[File:Close Pikachu box.png]] [[File:Close Pikachu box 2.png]]


If the glitch is used immediately afterwards, it can cause the game to [[game freeze|freeze]] with static playing. To avoid this, both save and reset the game after the first use and enter a building.
If the glitch is used immediately afterwards, it can cause the game to [[game freeze|freeze]] with static playing. To avoid this, both save and reset the game after the first use and enter a building before performing the glitch again.


==Credits==
==Credits==

Revision as of 17:52, 2 September 2019

CC5C Rival's is a Pokémon Yellow exclusive glitch similar to Rival's effect. However, the glitch requires a way of locking address CC5C (wPikaPicUsedGFX) to 0x0A; hence like glitches such as Pikachu glitch emote arbitrary code execution, it currently requires arbitrary code execution to begin with.

Steps

1. Have a Pikachu with the below expression. If it does not have it, keep making it faint to lower its happiness until it can have it.

2. Use arbitrary code execution to lock CC5C to 0x0A. OAM DMA hijacking will loop arbitrary code automatically.

3. Talk to Pikachu. A blank text box should appear.

4. Open the start menu and close it. A corrupted region should appear where the text box was, and it is now possible to walk through a limited number of walls like Rival's effect.

If the glitch is used immediately afterwards, it can cause the game to freeze with static playing. To avoid this, both save and reset the game after the first use and enter a building before performing the glitch again.

Credits

  • Torchickens (documentation)