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Cable Club escape glitch: Difference between revisions

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The '''Cable Club escape glitch''' is a glitch in the first generation of Pokémon games.
 
It tricks the game into thinking the player is in the Cable Club while itthey isare not.
 
There are two different ways to perform it : the simplest was fixed in Pokémon Yellow, the other works in all games.
 
Exclusively to [[bp:Pokémon Yellow|Pokémon Yellow]], the poison damage won't be applied while walking.
 
== Effects ==
 
= Effects =
The SAVE option will be replaced with a RESET option, as in the Cable Club. The player won't be able to save using the start menu (it is still possible by switching Pokémon boxes). As items can't be used in the Cable Club, the pack cannot be accessed either.
 
All encountered Trainers will also be using the same roster as the other Game Boy had when entering the battle / trade (including stats). Note that only the roster is changed, not the AI.
 
== Activation ==
== Poison method (RRed/BBlue only) ==
Requirements :
* Access to a Cable Club and another Gen I cartridge to link with
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# WARNING : exiting the gate will bring you to a [[Glitch City]]. Entering the Safari Zone again then Digging would prevent this.
 
== Uses ==
This trick allows to replace a Gym Leader, Elite Four or Champion roster with only weak Pokémon (like a 1 HP poisoned Magikarp knowing only Splash), and that will count as beating the Champion normally. Only the roster is changed, the Trainer AI isn't changed (even if Red's sprite appears).
 
It can also be used to encounter PokémonsPokémon with an internal ID greater than 200 (which can't be encountered in the wild), but they can't be captured due to the player fighting a Trainer.
 
== Returning the game to normal ==
The player can either save by changing boxes and resetting, or enter once more the Cable Club (they will be immediately taken out due to inactivity, though)
 
== Relevant memory address details ==
= Video demonstration=
While in the Cable Club, D12B (D12A in Yellow); wLinkState, will be left at a value above 00 (probably just 01). This causes the message "You can't use items here." to appear when attempting to use the bag (and replaces trainers with Link Trainers (affecting their sprite; which becomes that of Red, name, and party)).
 
Furthermore, bit 0x6 (bit 7) of D72E (D72D in Yellow) (a shared event flag address) is set; replacing the Save option in the menu with Reset.
 
The name and party of the trainer is sourced from D89C+, which is actually the normal battle opposing Trainer Pokémon structure before linking. This is updated after previously trading or battling with the intended linked player, and if the Cable Club escape glitch is exploited; this data will be restored allowing the player to battle them unlinked, or a glitch trainer, or simply what was at D89C before, if they did not interact.
 
Furthermore, nearby D89C is D8A4+; which double-serves as the wild water Pokémon structure. Hence, entering a new route with water encounters will corrupt the Cable Club escape glitch Trainer as well.
 
== Video demonstration==
{{YouTube|JgVUZPTt21E|ChickasaurusGL}}
 
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