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Catch rate glitches (Generation II): Difference between revisions
Catch rate glitches (Generation II) (view source)
Revision as of 01:08, 28 February 2019
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What the code does is set a value increasing catch rate (referred to as "a" in Bulbapedia's explanation, linked below) to 10 if the opponent is asleep or frozen, and do nothing otherwise. The
One possible fix would be modifying the code to the following:
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.done
This would instead
==See also==
* [https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29 Bulbapedia's article on catch rate]
==Attriution==
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