Catch rate glitches (Generation II): Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Sherkel No edit summary |
>Sherkel No edit summary |
||
Line 15:
.done
What the code does is set a value increasing catch rate (referred to as "a" in Bulbapedia's explanation, linked below) to 10 if the opponent is asleep or frozen, and do nothing otherwise. The
One possible fix would be modifying the code to the following:
Line 30:
.done
This would instead
==See also==
* [https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29 Bulbapedia's article on catch rate]
==Attriution==
|