Catch rate glitches (Generation II): Difference between revisions
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>Sherkel No edit summary |
>Sherkel No edit summary |
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.done |
.done |
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What the code does is set a value increasing catch rate to 10 if the opponent is asleep or frozen, and do nothing otherwise. The |
What the code does is set a value increasing catch rate (referred to as "a" in Bulbapedia's explanation, linked below) to 10 if the opponent is asleep or frozen, and do nothing otherwise. The next few lines are presumably intended to set the value to 5 if there is a different status condition present; however, the "jr nz" preceding it prevents this from being able to occur, as WildPokemonStatus will not be 0. |
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One possible fix would be modifying the code to the following: |
One possible fix would be modifying the code to the following: |
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.done |
.done |
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This would instead |
This would instead set c to 5 if the opponent was inflicted by a status condition but not asleep of frozen before jumping to ".done", rather than doing so prematurely. |
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==See also== |
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* [https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Capture_method_.28Generation_II.29 Bulbapedia's article on catch rate] |
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==Attriution== |
==Attriution== |