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Category talk:Generation III glitches: Difference between revisions

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Do the numerous redirects to the Pomeg data corruption glitch page clog up this category? Or are they good for showing visitors examples of how it can be used on pages other than that one? I'm leaning toward the former, which would mean deleting them. [[User:Sherkel|Sherkel]] ([[User talk:Sherkel|talk]]) 21:21, 6 September 2019 (-06)
:Could it be that the [[Pomeg data corruption glitch]] page simply has too many things that don't belong on there? Although I don't really understand the glitch yet, so I cannot say for sure. Also, I would suggest preserving the redirects but removing the category. Glitch exploits can have their pages, but I think they simply aren't glitches. (That brings us back to the old problem of defining what is a glitch...) [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 00:21, 7 September 2019 (-06)
::Yes, that page is too long and should be split up into separate ones, as it's how we've always treated other entrypoints for exploits. LOL glitch and Select glitch derivatives, for instance. There also simply shouldn't be a page that much longer than the rest, anyway. Hard disagree on removing the category: I think the best way to organize the pages is to divide them by which games they pertain to, even if different structures are proposed and added later. If I just want to muck about in RBY, I don't want to see anything about wrong-warping out of the Union Room to Darkrai or changing Rollout's damage in Alola. As for defining what's ''actually'' a glitch, that would bring us down to something like 10 pages, as games in general...well...work. Anyway, it seems like a good verdict on the Pomeg glitch page is to split it up into smaller pages starting with ones that are currently just redirects. [[User:Sherkel|Sherkel]] ([[User talk:Sherkel|talk]]) 20:03, 8 September 2019 (-06)
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