Celadon looping map trick: Difference between revisions
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(with the exception of [[ItemDex/RGBY:255|CANCEL/TM55 (0xFF)]]). |
(with the exception of [[ItemDex/RGBY:255|CANCEL/TM55 (0xFF)]]). |
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It was documented by TheZZAZZGlitch, and it mainly abuses the fact that the [[Phantom City|phantom quadrant]] of Celadon City is particularly easy to navigate, allowing the player to walk freely on a horizontal line covering a wide range of X-coordinates. As the player's X-coordinate represents an item in the player's [[expanded item pack]], this translates to a wide range of items. |
It was documented by TheZZAZZGlitch ([https://youtube.com/watch?v=98_azamLeh4 video]), and it mainly abuses the fact that the [[Phantom City|phantom quadrant]] of Celadon City is particularly easy to navigate, allowing the player to walk freely on a horizontal line covering a wide range of X-coordinates. As the player's X-coordinate represents an item in the player's [[expanded item pack]], this translates to a wide range of items. |
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The trick does not work as well in the Japanese versions, as the X-coordinate represents a quantity rather than an item in these versions, and the [[Out of bounds Glitch City (Generation I)|glitch city quadrant]], with the Y-coordinate out of bounds, is usually hard to navigate. |
The trick does not work as well in the Japanese versions, as the X-coordinate represents a quantity rather than an item in these versions, and the [[Out of bounds Glitch City (Generation I)|glitch city quadrant]], with the Y-coordinate out of bounds, is usually hard to navigate. |