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Celebi Egg glitch (party method): Difference between revisions

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Moving the egg to the top of the party, as mentioned above, inserts into the species list and thus also causes corruption, but it just reverses the corruption caused by removing the second Pokémon (which is probably a good thing, as we are not left with more unprintable characters on the screen). Now depositing four Pokémon will corrupt again in the "shift up" direction, and this time the corruption touches the data of the egg, which is our real goal, shifting the third move up 4 bytes to become the species. (Interestingly, the reason the game allows you to deposit all four Pokémon, leaving only the egg, isn't that Bill's PC thinks you have 6 Pokémon, but that due to data corruption, the egg doesn't have 0 current HP like normal eggs do.)
 
Last but not least, we must restore the end-of-party marker to avoid any further corruption when inserting into or removing from the party. Fortunately this is as easy as ''appending'' a Pokémon into the party. This can be done by withdrawing one from the Day Care, withdrawing one from the PC, catching one... Basically, any method of adding a Pokémon to the party will do, ''except'' "move PkMn w/o mail". Since the egg (or the hatched Celebi) would be the only Pokémon in the party, it is only natural to do one of those things before giving the Celebi to the Day Care or otherwise trying to remove it from the party.
 
==YouTube video==
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