Celebi glitch (party method): Difference between revisions

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#[[Pokémon Cloning (Generation II)|Clone]] Sneasel correctly four times.
#[[Pokémon Cloning (Generation II)|Clone]] Sneasel correctly four times.
#Clone Sneasel incorrectly to get a [[bad clone]].
#Clone Sneasel incorrectly to get a [[bad clone]].
#Put the original Sneasel in the first slot of your party, followed by the four good clones and the bad clone.
#Put the original Sneasel in the first slot of the party, followed by the four good clones and the bad clone.
#Store your bad clone in the Pokémon Daycare, and then immediately take it back.
#Store the [[bad clone]] in the Pokémon Daycare, and then immediately take it back.
#Move the bad clone to the front of your party.
#Move the [[bad clone]] so that it is the first Pokémon in the party.
#Access Bill's PC using the computer in the Daycare.
#Access Bill's PC using the computer in the Daycare.
#Choose "Move PKMN w/o mail", and move a Pokémon from the PC to the front of your party; for this example, we will use a Rattata. '''Note that this Pokémon will later be permanently deleted.'''
#Choose "Move PKMN w/o mail", and move a Pokémon from the PC to the front of the party. As an example, a Rattata will be used. '''Note that this Pokémon will later be permanently deleted.'''
#Turn off the PC and store your bad clone, which should now be in the second slot of your party, in the Daycare again. This time, do NOT take it back yet; instead, go back to the PC.
#Turn off the PC and store the [[bad clone]], which should now be in the second slot of the party, in the Daycare again. This time, do NOT take it back yet; instead, go back to the PC.
#Deposit the soon-to-be-deleted Rattata and the four good clones, and leave the PC.
#Deposit the soon-to-be-deleted Rattata and the four good clones, and leave the PC.
#Go back to the Daycare man and take back the bad clone. Then, ask the man to raise the original Sneasel. At this point, the Sneasel's name will probably have changed to SEL.
#Go back to the Daycare man and take back the bad clone. Then, ask the man to raise the original Sneasel. At this point, the Sneasel's name will probably have changed to SEL.
#Take the Sneasel back from the Daycare. It should have changed into a Celebi. It doesn't count toward your Pokedex, and its level may be abnormally high.
#Take the Sneasel back from the Daycare. It should have changed into a Celebi. It doesn't count toward the Pokedex, and its level may be abnormally high.
#If you look at the PC box where you deposited Rattata and the four good clones, you will notice that the third and fourth clones' species (listed on the first page of stats) have changed, but their sprites have not -- they still look like Sneasels. When you withdraw these clones and put them in the Daycare, they will transform.
#If the player looks at the PC box where he or she deposited Rattata and the four 'good clones', he or she will notice that the third and fourth clones' species (listed on the first page of stats) have changed, but their sprites have not; they still look like Sneasels. When he or she chooses to withdraw these clones and put them in the Daycare, they will transform.


== Credits ==
== Credits ==
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== Notes ==
== Notes ==
For some reason, in ''Crystal'', if you look at the stats of the second clone in the PC box, the game might [[Game freeze|freeze]] or [[Glitch (verb)|glitch]].
For unknown reasons, in Pokémon ''Crystal'', if the player looks at the stats of the second clone in the PC box, the game might [[Game freeze|freeze]] or give [[Glitch (verb)|glitchy]] side-effects.


This glitch can also be used to get any Pokémon in the game. The way this glitch works is the third move of the Sneasel we used was Beat Up. Beat up has a hexadecimal [[identifier]] of FB; Celebi shares the same identifier. So if you changed Beat Up to, say, Detect -- C5, in hex -- then the Pokémon that has the same hex identifier of C5 -- Umbreon -- would be the end result. It is the move, not the Pokémon, that matters; Sneasel is used because it is the only Pokémon that learns Beat Up.
This glitch can also be used to get any Pokémon in the game. The third move of the Sneasel used in this example was Beat Up. Beat Up has a hexadecimal [[identifier]] of FB; which in standard decimal is identical to Celebi's index number (251). So if the player changed Beat Up to a move such as Detect with a [[hexadecimal]] identifier of C5 then Umbreon (also with a [[hexadecimal]] identifier of C5) -- would be the end result. It is the move, not the Pokémon, that matters; Sneasel is used because it is the only Pokémon that can legitimitely learn Beat Up without the use of a [[game-altering device]] or another glitch.


[[Category:Pokémon Glitches]]
[[Category:Pokémon Glitches]]