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Chaotic glitches: Difference between revisions

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A '''chaotic glitch''' describes the effects of a glitch very sensitive to initial conditions (comparable to the [[wikipedia:chaos theory|chaos theory]] in science), or where many factors (such as the contents of many often not typically related memory addresses), or hardware specific details are involved.
 
Certain glitches will have more sensitive outcomes than others, for example, the possible encounters from the [[old man glitch]] encounters will depend on the letters of the player's name, compared with the internal name of the [[Move 0x00 corruption (Generation I)|- (CoolTrainer♀-type)]] glitch move; withwhich has a higher degree of 'randomness' and influenced by the layout and frequency of 0x50 terminated strings in the memory map.
 
The glitch may also work differently in an inaccurate emulator where specific hardware details are involved (such as internal hardware timing, invalid opcodes (including invalid stop codes), [[VRAM inaccessibility]], Echo RAM, invalid banks).
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