Charge move replacement glitch: Difference between revisions

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>SadisticMystic
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* a generic Z-move (Breakneck Blitz, Bloom Doom):
* a generic Z-move (Breakneck Blitz, Bloom Doom):
:::Instead of the "<Pokémon> used <Move>!" text box, the text box that appears will be completely blank, without even the exclamation point that the null move provides. The Pokémon then uses a version of the Z-move that has only 1 power. This result is consistent with what happens when one of these Z-moves is placed directly into a normal moveslot via hacking, and used that way. Even if the prior Z-move was a special move, the 1-power move will be physical.
:::Instead of the "<Pokémon> used <Move>!" text box, the text box that appears will be completely blank, without even the exclamation point that the null move provides. The Pokémon then uses a version of the Z-move that has only 1 power. If animations are on, the target's health bar will not appear to change at all, but the damage has been dealt and will be taken into account the next time it takes damage or restores HP. This result is consistent with what happens when one of these Z-moves is placed directly into a normal moveslot via hacking, and used that way. Even if the prior Z-move was a special move, the 1-power move will be physical.


* a signature Z-move (Catastropika, Malicious Moonsault):
* a signature Z-move (Catastropika, Malicious Moonsault):