Charge move replacement glitch: Difference between revisions

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>SadisticMystic
(add quirks of various moves being used)
>SadisticMystic
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* Focus Punch, Beak Blast, or Shell Trap:
* Focus Punch, Beak Blast, or Shell Trap:
:::These moves will produce their usual notice at the beginning of the turn and are subject to their standard mechanics, such as a Focus Punch user losing their focus if they get hit earlier in the same turn and being unable to execute the move.
:::These moves will produce their usual notice at the beginning of the turn and are subject to their standard mechanics, such as a Focus Punch user losing their focus if they get hit earlier in the same turn and being unable to execute the move.

* Stomping Tantrum:
:::The unfinished charge move is not considered a failure, and Stomping Tantrum will not get increased power, even if Stomping Tantrum itself failed the previous time it was used.


* Destiny Bond:
* Destiny Bond: