Charge move replacement glitch: Difference between revisions

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>SadisticMystic
(found out from another source that it applies in 5 but not 4)
>SadisticMystic
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==Summary==
==Summary==
In a Double or Triple Battle, if a Pokémon hasn't yet moved in a turn, but levels up from experience gained mid-battle and learns a new move to replace the same move it had clicked that turn, since at least Generation VI, the selected move will still be used even though the Pokémon no longer knows it. (In Generation III-IV, the new move that's currently in that slot will be used instead.)
In a Double or Triple Battle, if a Pokémon hasn't yet moved in a turn, but levels up from experience gained mid-battle and learns a new move to replace the same move it had clicked that turn, since Generation V, the selected move will still be used even though the Pokémon no longer knows it. (In Generation III-IV, the new move that's currently in that slot will be used instead.)


If the old move that gets overwritten this way is a move with a charge turn, such as Dig or Solar Beam, the move's charging turn will be executed as usual, but the second turn behaves strangely. Instead of completing the charged move, the Pokémon will use whatever its most recently used move was prior to the charge turn, without consuming PP, and targeting the same slot it was targeting on that previous instance of the move. If there is no such prior move in the Pokémon's active stint, perhaps by triggering this glitch on the first turn of a battle, then instead of having a text box appear that says "<Pokémon> used <Move>!" the text box will simply say "!" indicating an attempt to use the null move with index number 0. In any case, if the original charge move was one that came with a semi-invulnerable turn, the second turn will bring the Pokémon back to standard vulnerability, and if the move was Sky Drop, the same applies to the Pokémon that was picked up.
If the old move that gets overwritten this way is a move with a charge turn, such as Dig or Solar Beam, the move's charging turn will be executed as usual, but the second turn behaves strangely. Instead of completing the charged move, the Pokémon will use whatever its most recently used move was prior to the charge turn, without consuming PP, and targeting the same slot it was targeting on that previous instance of the move. If there is no such prior move in the Pokémon's active stint, perhaps by triggering this glitch on the first turn of a battle, then instead of having a text box appear that says "<Pokémon> used <Move>!" the text box will simply say "!" indicating an attempt to use the null move with index number 0. In any case, if the original charge move was one that came with a semi-invulnerable turn, the second turn will bring the Pokémon back to standard vulnerability, and if the move was Sky Drop, the same applies to the Pokémon that was picked up.


In Generation VI-VII, the null move will always fail. In Generation VIII it can succeed, pulling its data from move #1, Pound (a 40-power, Normal-type physical attack).
In Generation V-VII, the null move will always fail. In Generation VIII it can succeed, pulling its data from move #1, Pound (a 40-power, Normal-type physical attack).


If the move that's repeated this way in place of the charge move's second turn is...
If the move that's repeated this way in place of the charge move's second turn is...