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Charge move replacement glitch: Difference between revisions
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In a Double or Triple Battle, if a Pokémon hasn't yet moved in a turn, but levels up from experience gained mid-battle and learns a new move to replace the same move it had clicked that turn, since Generation V, the selected move will still be used even though the Pokémon no longer knows it. (In Generation III-IV, the new move that's currently in that slot will be used instead.)
If the old move that gets overwritten this way is a move with a charge turn, such as Dig or Solar Beam, the move's charging turn will be executed as usual, but the second turn behaves strangely. Instead of completing the charged move, the Pokémon will use whatever its most recently used move was prior to the charge turn, without consuming PP, and targeting the same slot it was targeting on that previous instance of the move
If there is no such prior move in the Pokémon's active stint, perhaps by triggering this glitch on the first turn of a battle, then instead of having a text box appear that says "<Pokémon> used <Move>!" the text box will simply say "!" indicating an attempt to use the null move with index number 0; the move will automatically target the player's leftmost slot, and will fail if the move user itself is in that slot. In Generation VIII, the null move's data is a copy of move #1, Pound (a 40-power, Normal-type physical attack). In earlier generations, it is a status move with 0% accuracy, and will always miss unless one of the Pokémon has No Guard. If that ability forces the move to hit, it will deal exactly 1 damage regardless of stats, except that Ghost types are immune, and this damage will not trigger either Kee Berry or Maranga Berry.
If the move that's repeated this way in place of the charge move's second turn is...
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