Coin Case glitches: Difference between revisions

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If the player wants to start the execution at the first character of the first box name the Quagsire must be holding a TM01 instead, however TM02 can be obtained multiple times while TM01 cannot and this will likely not be compatible with codes that expect the TM02 setup.
If the player wants to start the execution at the first character of the first box name the Quagsire must be holding a TM01 instead, however TM02 can be obtained multiple times while TM01 cannot and this will likely not be compatible with codes that expect the TM02 setup.


===Redirection with wrong pocket TM/HM===
===Replacement with wrong pocket TM/HM===
If the player uses arbitrary code execution to spawn a [[Wrong pocket TMs and HMs|wrong pocket TM/HM]] in the inventory, it can be used as an alternative to the Coin Case glitch, with the wrong pocket TM taking the place of the Coin Case. Advantages to this are that the player can use the item without having to use in a specific movement pattern, and codes are both often shorter/of aid to programmers because it is no longer necessary to fix the [[stack]].
If the player uses arbitrary code execution to spawn a [[Wrong pocket TMs and HMs|wrong pocket TM/HM]] in the inventory, it can be used as an alternative to the Coin Case glitch, with the wrong pocket TM taking the place of the Coin Case. Advantages to this are that the player can use the item without having to move in a specific movement pattern, and codes are both often shorter/of aid to programmers because it is no longer necessary to fix the [[stack]].



[[TMHMDex/GS:208|TM17]] - Setup: Move the slide Pokémon to slot 1, and the specific Quagsire to slot 2.
[[TMHMDex/GS:208|TM17]] - Setup: Move the slide Pokémon to slot 1, and the specific Quagsire to slot 2.