Counter glitches (Generation I): Difference between revisions

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==Link battle desynchronization==
==Link battle desynchronization==
{{PRAMA|glitches-mineurs-RBJ#Desync}}
{{PRAMA|glitches-mineurs-rbj#Desync}}
On the user's side, the opponent's Counter will hit the user provided that the last move selected (and not necessarily used) from the Fight menu is a move that is possible to be countered (e.g. Body Slam). However, for the other player's game Counter will only work based on the last move that was actually used. This way, it is possible to cause link battle desynchronization by selecting a different move (one that can be countered if the last move could not be countered, or one that can't be countered if the last move could be countered), not using it, and switching.
On the user's side, the opponent's Counter will hit the user provided that the last move selected (and not necessarily used) from the Fight menu is a move that is possible to be countered (e.g. Body Slam). However, for the other player's game Counter will only work based on the last move that was actually used. This way, it is possible to cause link battle desynchronization by selecting a different move (one that can be countered if the last move could not be countered, or one that can't be countered if the last move could be countered), not using it, and switching.