Jump to content

Counter glitches (Generation I): Difference between revisions

no edit summary
>Torchickens
No edit summary
>Torchickens
No edit summary
Line 9:
{{Youtube|_pyUJZtiGNU|Werster}}
{{youtube|9YODf4juGvw|ChickasaurusGL}}
{{clr}}
==Counter after a switch==
[[File:Counter glitch switch.gif|frame|right|Counter hitting a Pokémon that switched out.]]
Line 15 ⟶ 16:
{{youtube|9YODf4juGvw|ChickasaurusGL}}
@4:35
{{clr}}
 
==Counter after a turn where the Pokémon does not move==
[[File:Counter glitch paralysis.gif|frame|right|Counter hitting after Cloyster cannot move due to paralysis.]]
If you meet the last attack conditions in [[:#Counter after using a healing item|counter after using a healing item section]] and the foe cannot move due to paralysis (or possibly a freeze) then Counter will still be able to hit.
{{clr}}
 
==Link battle desynchronization==
On the user's side, the opponent's Counter will hit the user provided that the last move selected (and not necessarily used) from the Fight menu is a move that is possible to be countered (e.g. Body Slam). However, for the other player's game Counter will only work based on the last move that was actually used. This way, it is possible to cause link battle desynchronization by selecting a different move (one that can be countered if the last move could not be countered, or one that can't be countered if the last move could be countered), not using it, and switching.
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.