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Custom tilesets: Difference between revisions
→Indexed glitch tilesets
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Alternatively, instead of modifying the tileset pointers directly, the player can force an indexed glitch tileset. An example of a arbitrary glitch tileset is 0x18 (Red/Blue) or (0x19), which has a graphics pointer at 0xC8A7 (within or near wOverworldMap) in RAM.
However, this method is restricted (as there seem to be a small number of possible tilesets accessible from the table before the
The following Game Genie codes will modify a tileset's index number.
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