Custom tilesets: Difference between revisions
→Indexed glitch tilesets
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Alternatively, instead of modifying the tileset pointers directly, the player can force an indexed glitch tileset. An example of a arbitrary glitch tileset is 0x18 (Red/Blue) or (0x19), which has a graphics pointer at 0xC8A7 (within or near wOverworldMap) in RAM.
However, this method is restricted (as there seem to be a small number of possible tilesets accessible from the table before the
The [[glitch Rocket HQ maps (0xCC-0xCE) (Yellow)]] can be accessed without freezing using a wrong warp (from item 36's quantity in the [[expanded item pack]] without any modifications, and use tileset 0x1B.
The following Game Genie codes will modify a tileset's index number.
<pre>
Red/Blue:
Line 47 ⟶ 49:
XXd-e6f-195
</pre>
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