Jump to content

Custom tilesets: Difference between revisions

>Torchickens
>Torchickens
Line 32:
Alternatively, instead of modifying the tileset pointers directly, the player can force an indexed glitch tileset. An example of a arbitrary glitch tileset is 0x18 (Red/Blue) or (0x19), which has a graphics pointer at 0xC8A7 (within or near wOverworldMap) in RAM.
 
However, this method is restricted (as there seem to be a small number of possible tilesets accessible from the table before the pointerattributes wrapswrap around) and there are not many glitch tilesets with graphics pointers in RAM.
 
The following Game Genie codes will modify a tileset's index number.
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.