D09B sprite animation glitches: Difference between revisions

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(Created page with "{{incomplete|1=More detail such as specific banks, and the purpose of 3873}} The '''D09B sprite animation glitches''' are glitches in {{RBY}} involving memory address D09B (wTownMapSpriteBlinkingEnabled/wPartyMenuAnimMonEnabled/wUnusedD09B) (D09A in Yellow). This address is normally responsible for animating the 'nest' sprites in a Pokédex area (value 0x01), is also set to 0x01 on the Town Map/Fly menus, and is set to 0x40 on the party menu; enabling the OAM sprites...")
 
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{{incomplete|1=More detail such as specific banks, and the purpose of 3873}}
{{incomplete|1=More detail such as specific banks, and the purpose of 3873}}
The '''D09B sprite animation glitches''' are [[glitch]]es in {{RBY}} involving memory address D09B (wTownMapSpriteBlinkingEnabled/wPartyMenuAnimMonEnabled/wUnusedD09B) (D09A in Yellow). This address is normally responsible for animating the 'nest' sprites in a Pokédex area (value 0x01), is also set to 0x01 on the Town Map/Fly menus, and is set to 0x40 on the party menu; enabling the OAM sprites. It is usually reset to 0x00 after closing those menus, opening the Start menu, or entering a Trainer battle, however glitches will occur if the value remains at a value other than 0x00 via another glitch.
The '''D09B sprite animation glitches''' are [[glitch]]es in {{RBY}} involving memory address D09B (wTownMapSpriteBlinkingEnabled/wPartyMenuAnimMonEnabled/wUnusedD09B) (D09A in Yellow). This address is normally responsible for animating the 'nest' sprites in a Pokédex area (value 0x01), is also set to 0x01 on the Town Map/Fly menus, and is set to 0x40 on the party menu; enabling the animated OAM sprites. It is usually reset to 0x00 after closing those menus, opening the Start menu, or entering a Trainer battle, however glitches will occur if the value remains at a value other than 0x00 via another glitch.
==Text boxes==
==Text boxes==
Having D09B to a non-00 value before interacting with a text box can cause unusual behavior such as glitch text boxes appearing on repeat, or freezes occurring after the end of a page.
Having D09B to a non-00 value before interacting with a text box can cause unusual behavior such as glitch text boxes appearing on repeat, or freezes occurring after the end of a page.

Revision as of 23:58, 5 September 2023

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: More detail such as specific banks, and the purpose of 3873.

The D09B sprite animation glitches are glitches in Pokémon Red, Blue, and Yellow involving memory address D09B (wTownMapSpriteBlinkingEnabled/wPartyMenuAnimMonEnabled/wUnusedD09B) (D09A in Yellow). This address is normally responsible for animating the 'nest' sprites in a Pokédex area (value 0x01), is also set to 0x01 on the Town Map/Fly menus, and is set to 0x40 on the party menu; enabling the animated OAM sprites. It is usually reset to 0x00 after closing those menus, opening the Start menu, or entering a Trainer battle, however glitches will occur if the value remains at a value other than 0x00 via another glitch.

Text boxes

Having D09B to a non-00 value before interacting with a text box can cause unusual behavior such as glitch text boxes appearing on repeat, or freezes occurring after the end of a page.

This is due to the following code at 3873:

ld a, (D09B)
and a
jr z,387C
call 56C6
(...)

When D09B is a non-00 value, the z flag will not be set, so the game will proceed to execute 56C6 (it appears this is intended to be 1C:56C6 MonNestIconEnd or 1C:56C6 TownMapSpriteBlinkingAnimation). However, in this 56C6 will be executed at a different bank depending on the location, resulting in garbage data.

Wild battles

The same routine is run for the "Wild (x) appeared!" in a wild battle; in this case at bank 22:56C6 and may always result in a freeze.

In Pokémon Yellow

In Pokémon Yellow the glitch appears to be no longer as volatile, instead causing OAM sprites/party menu sprites to momentarily 'blink' on the screen if D09A is locked, or sub-tiles to momentarily appear if D09A was previously changed but reverted by the game. In battle, the Poké Balls HUD may disappear and be replaced with a sub-tile.

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