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Debugging features within Pokémon Gold/Silver/Crystal: Difference between revisions
Debugging features within Pokémon Gold/Silver/Crystal (view source)
Revision as of 23:43, 1 June 2016
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{{Debugging summary pages}}
{{Summary page}}
{{Outdated|Missing Pokémon Crystal debug menu information}}
{{Factcheck}}
[[Image:GSCDebug menu2.png|270px|thumb|right|The unused text "Now on DEBUG..." used for MR. CHRONO. It remains in Pokémon Crystal.]]
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==Error codes==
{{main|Error codes (Generations I and II)}}.
Error codes from {{RBY}} re-appear in Gold, Silver
This is because the index numbers of 'エ', 'ラ' and 'ー' in the Japanese versions are hex:83, hex:A5 and hex:E3 respectively, but in the English versions, 'D', 'f' and '-' use these values. If a hex:00 character is forced in the middle of a text string in {{Crystal}}, '?' appears instead of '(x)Df-'.
==MR. CHRONO RT/DF display==
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A dialogue string "Test event XX?" exists within the coding of Pokémon Gold/Silver, where XX is any integer between 0 and 255, for example; "Test event 04?". XX is from a memory address related to the Real-Time Clock data.{{clarify}}
==Pokémon
{{main|Pokémon and Trainer color test menu and TM/HM compatibility checker}}
[[Image:GSbColorDebug.png|270px|thumb|right|Altering the palette of Bulbasaur using the color test menu in Japanese Pokémon Gold and Silver.]]
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The interface still exists in translated versions of the game, but in the English versions [[mojibake]] appears due to the screen not being localized.
===Japanese text strings===
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The following Japanese text strings are used for this menu:
#Aきりかえ▶ ("A switches (to)")
#ノーマル ({{Explain|normal|palette}})
#レア ({{Explain|rare|shiny palette}})
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[[Image:Object event.png|270px|thumb|right|Object event.]]
The event data messages are
#The window save area was exceeded.
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#[http://tcrf.net/Pokemon_Gold_and_Silver The Cutting Room Floor article about unused content in Pokémon Gold and Silver].
[[Category:Debugging summary pages]]
[[Category:Debugging features]]
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