Debugging features within Pokémon Gold/Silver/Crystal: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
>Torchickens
No edit summary
>Torchickens
Line 40: Line 40:
The manageable Pokémon/Trainer is initially Bulbasaur or Falkner respectively, although it can be changed by using either the Select button to change to the next Pokémon/Trainer according to identifier in the Species or Trainer byte, or the Start button to change to the previous Pokémon/Trainer.
The manageable Pokémon/Trainer is initially Bulbasaur or Falkner respectively, although it can be changed by using either the Select button to change to the next Pokémon/Trainer according to identifier in the Species or Trainer byte, or the Start button to change to the previous Pokémon/Trainer.


One can change the color of the front and backsprites Pokémon/Trainer via the directional pad. Three 'scroll bars' can be adjusted to change the amount of Red, Green or Blue saturation in the relevent sprite 'region'. A cursor at the top-right section of the screen denotes what region the player is managing; the left-most section changes the primary color scheme and the right-most section changes the secondary color scheme. The location of the cursor can be changed to manage another color scheme. The hexadecimal identifier (two bytes) of the final color is shown below both icons for the primary and secondary color schemes and denotes the values for each one respectively.
One can change the color of the front and backsprite's Pokémon/Trainer via the directional pad. Three 'scroll bars' can be adjusted to change the amount of Red, Green or Blue saturation in the relevent sprite 'region'. A cursor at the top-right section of the screen denotes what region the player is managing; the left-most section changes the primary color scheme and the right-most section changes the secondary color scheme. The location of the cursor can be changed to manage another color scheme. The hexadecimal identifier (two bytes) of the final color is shown below both icons for the primary and secondary color schemes and denotes the values for each one respectively.


By pressing the A button, a player can switch between the default normal and 'rare' (shiny) palettes for the relevent Pokémon. If the player switches to a rare Pokémon palette however, the changes remain permanent for the current game session and would need to be set back to the normal color manually.
By pressing the A button, a player can switch between the default normal and 'rare' (shiny) palettes for the relevent Pokémon. If the player switches to a rare Pokémon palette however, the changes remain permanent for the current game session and would need to be set back to the normal color manually.


It is possible that this page may have been used by the game developers to make better decisions regarding what color palettes they should use for trainers and Pokémon in the final game, as it allows one to easily change the amount of color saturation for a particular region of the sprite in either the red, blue or green channel by using the directional pad.
It is possible that this page may have been used by the game developers to make better decisions regarding what color palettes they should use for trainers and Pokémon in the final game, as it allows one to easily change the amount of color saturation for a particular region of the sprite in either the red, blue or green channel by using the directional pad.


===Second page===
===Second page===