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Debugging features within Pokémon Gold/Silver/Crystal: Difference between revisions
Debugging features within Pokémon Gold/Silver/Crystal (view source)
Revision as of 17:18, 24 September 2010
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===Unused dialogue corresponding to this menu===
The following strings of dialog, in the ROM images of the Japanese versions of Pokémon Gold and Silver are unique to this interface and are not used
#Aきりかえ▶ ("A switches")
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The manageable Pokémon/Trainer is initially Bulbasaur or Falkner respectively, although it can be changed by using either the Select button to change to the next Pokémon/Trainer according to identifier in the Species or Trainer byte, or the Start button to change to the previous Pokémon/Trainer.
One can change the color of the front and backsprite's Pokémon/Trainer via the directional pad. Three 'scroll bars' can be adjusted to change the amount of Red, Green or Blue saturation in the
By pressing the A button, a player can switch between the default normal and 'rare' (shiny) palettes for the
It is possible that this page may have been used by the game developers to make better decisions regarding what color palettes they should use for trainers and Pokémon in the final game, as it allows one to easily change the amount of color saturation for a particular region of the sprite in either the red, blue or green channel by using the directional pad.
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===Second page===
The player can press the B button on the first page to proceed to the second page or press the B button again to return the first page. On the second page, the game will manage the Pokémon/Trainer from the first page, using the palettes previously loaded to the game's memory. The game suggests that the menu
The directional pad on this page, can be used to select a TM or HM, with respect to its
This page may have been used by the game developers to easily check whether the chosen Pokémon is capable of using a TM or HM move before deciding on its natural learn-set.
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