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Debugging features within Pokémon Gold/Silver/Crystal: Difference between revisions

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>Torchickens
>Torchickens
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===Unused dialogue corresponding to this menu===
 
The following strings of dialog, in the ROM images of the Japanese versions of Pokémon Gold and Silver are unique to this interface and are not used elswhereelsewhere in the final game.
 
#Aきりかえ▶ ("A switches")
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The manageable Pokémon/Trainer is initially Bulbasaur or Falkner respectively, although it can be changed by using either the Select button to change to the next Pokémon/Trainer according to identifier in the Species or Trainer byte, or the Start button to change to the previous Pokémon/Trainer.
 
One can change the color of the front and backsprite's Pokémon/Trainer via the directional pad. Three 'scroll bars' can be adjusted to change the amount of Red, Green or Blue saturation in the releventrelevant sprite 'region'. A cursor at the top-right section of the screen denotes what region the player is managing; the left-most section changes the primary color scheme and the right-most section changes the secondary color scheme. The location of the cursor can be changed to manage another color scheme. The hexadecimal identifier (two bytes) of the final color is shown below both icons for the primary and secondary color schemes and denotes the values for each one respectively.
 
By pressing the A button, a player can switch between the default normal and 'rare' (shiny) palettes for the releventrelevant Pokémon. If the player switches to a rare Pokémon palette however, the changes remain permanent for the current game session and would need to be set back to the normal color manually.
 
It is possible that this page may have been used by the game developers to make better decisions regarding what color palettes they should use for trainers and Pokémon in the final game, as it allows one to easily change the amount of color saturation for a particular region of the sprite in either the red, blue or green channel by using the directional pad.
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===Second page===
 
The player can press the B button on the first page to proceed to the second page or press the B button again to return the first page. On the second page, the game will manage the Pokémon/Trainer from the first page, using the palettes previously loaded to the game's memory. The game suggests that the menu iscan exitablebe exited via the A button however, although the game code to exit the menu exists, it remains unused for unknown reasons.
 
The directional pad on this page, can be used to select a TM or HM, with respect to its releventrelevant identifier. After choosing a TM or HM, the game will display the message "おぼえられる" if the Pokémon can be taught that move, or "おぼえられない" if the Pokémon cannot be taught that move.
 
This page may have been used by the game developers to easily check whether the chosen Pokémon is capable of using a TM or HM move before deciding on its natural learn-set.
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