Debugging features within Pokémon Red/Blue/Yellow: Difference between revisions

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{{Summary page}}
{{Summary page}}


It is likely that [[bp:Pokémon Red and Green|Pokémon Red and Green]] and its sequels and localizations, like most other modern video games featured debugging features at one time in their development. This can be supported in an "Iwata Asks" interview by Satoru Iwata with Tsunekaz Ishihara and Shigeki Morimoto regarding the release of [[bp:Pokémon HeartGold and SoulSilver|Pokémon HeartGold and SoulSilver]], where Shigeki Morimoto mentioned that "debugging features which weren't going to be included in the final version of the game were removed, creating a miniscule 300 bytes of free space." in which the developers managed to fit Mew later in the empty space.[http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&volumeId=1&chapterId=1]
[[bp:Pokémon Red and Green|Pokémon Red and Green]] featured debugging features at one time in their development. This is confirmed in an "Iwata Asks" interview by Satoru Iwata with Tsunekazu Ishihara and Shigeki Morimoto regarding the release of [[bp:Pokémon HeartGold and SoulSilver|Pokémon HeartGold and SoulSilver]], where Shigeki Morimoto mentioned that "debugging features which weren't going to be included in the final version of the game were removed, creating a miniscule 300 bytes of free space." in which the developers managed to fit Mew later in the empty space.[http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&volumeId=1&chapterId=1]


Further details of the mentioned debugging features however, are not known although there are a few 'hints' of their existence, such as the original first generation [[error codes]] which have not been officially explained by Nintendo.
Further details of the mentioned debugging features are not known, but there is one hint of their existence, namely the original first generation [[error codes]] which have not been officially explained by Nintendo.


==Error codes==
==Error codes==