Debugging features within Pokémon Red/Blue/Yellow: Difference between revisions
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{{Summary page}} |
{{Summary page}} |
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[[bp:Pokémon Red and Green|Pokémon Red and Green]] featured debugging features at one time in their development. This is confirmed in an "Iwata Asks" interview by Satoru Iwata with Tsunekazu Ishihara and Shigeki Morimoto regarding the release of [[bp:Pokémon HeartGold and SoulSilver|Pokémon HeartGold and SoulSilver]], where Shigeki Morimoto mentioned that "debugging features which weren't going to be included in the final version of the game were removed, creating a miniscule 300 bytes of free space." in which the developers managed to fit Mew later in the empty space.[http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&volumeId=1&chapterId=1] |
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Further details of the mentioned debugging features |
Further details of the mentioned debugging features are not known, but there is one hint of their existence, namely the original first generation [[error codes]] which have not been officially explained by Nintendo. |
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==Error codes== |
==Error codes== |