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Debugging features within Pokémon Red/Blue/Yellow: Difference between revisions
Debugging features within Pokémon Red/Blue/Yellow (view source)
Revision as of 17:09, 24 September 2010
, 13 years ago→Error codes
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''Main article: [[Error codes#In Generation I]]''
In the original Pokémon Red and Blue, the term "ERROR" appears in the game script, regardless of the fact that such 'errors', have not been officially explained by Nintendo or the game instruction booklet. Error codes often appear in dialogue boxes in the form of "X ERROR" when performing a different variation of the [[Ditto Trick]], where a dialogue box will be forced open instead of the player's menu displaying "X ERROR", often appearing in between [[glitch
Printer errors were added to Pokémon Yellow and the term "ERROR", although changed to the lower-case "error" is used in the game when attempting but failing to print the [[bp:Pikachu's Beach|Pikachu's Beach]] mini-game scores. Regardless, the game will occasionally use the term "error" elsewhere when performing an alternative version of the [[Ditto Trick]], as was the case in [[Pokémon Red and Green]] which instead used the unexplained upper-case "ERROR".
==Error handler names==
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