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DexDex/GS:029: Difference between revisions

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{{ItemInfoGenII TMHM
|1=(Unknown)<br>[[File:NAWhite.png]]
|2=10:7AF3
|3=1D
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==When accessed with C6D8 method==
*Simply adjusting C6D8 to 0x1D may result in forcing one or more evolution screens. May cause [[arbitrary code execution]] at region C380 afterwards, with a [[Glitch Dimension]] if the game finds a ret instruction here.
 
==See also==
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