Draining hitpoints animation glitch: Difference between revisions
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The term '''draining hitpoints animation glitch''' (sometimes also known as "Defeat a Pokémon without its hitpoints draining") refers to a minor [[glitch]] which only exists in Pokémon Ruby and Sapphire |
The term '''draining hitpoints animation glitch''' (sometimes also known as "'''Defeat a Pokémon without its hitpoints draining'''") refers to a minor [[glitch]] which only exists in Pokémon Ruby and Sapphire because of an improved battle system on later handheld games. If the player's Pokémon deals a very large percentage of damage on a wild Pokémon the Hitpoints animation of that Pokémon will not drain but rather its Hitpoints will appear to instantly drop to zero, as if the opponent had used Explosion. |
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==Requirements== |
==Requirements== |
Revision as of 19:29, 1 May 2010
The term draining hitpoints animation glitch (sometimes also known as "Defeat a Pokémon without its hitpoints draining") refers to a minor glitch which only exists in Pokémon Ruby and Sapphire because of an improved battle system on later handheld games. If the player's Pokémon deals a very large percentage of damage on a wild Pokémon the Hitpoints animation of that Pokémon will not drain but rather its Hitpoints will appear to instantly drop to zero, as if the opponent had used Explosion.
Requirements
- A battle situation which is very beneficial for the player, such as a Level 100 Kyogre with six Calm Mind boosts that is about to use Water Spout.
Method one (with a Kyogre)
- Encounter a relatively low level Pokémon, ideally one which the player can get a Super Effective hit on, such as Sandshrew.
- Send out Kyogre and make sure that Rain has activated and the opponent does not have either Air Lock or Cloud Nine.
- Get six Calm Mind boosts on Kyogre and ensure that the player has not taken much damage.
- Use Water Spout and if the percentage damage dealed is over a particular value the opponent's hitpoints will instantly drop to zero, with no hitpoints drain.